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                /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 exotic  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 Component that handles the exotic matter and prestige logic.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 It includes exotic matter production, exotic upgrades, and infusion of  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 subatomic particles to boost exotic production.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 A prestige erases the progress of a single element, and produces exotic  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 matter for said element.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 @namespace Components  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                'use strict';  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                angular.module('game').component('exotic', { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  templateUrl: 'views/exotic.html',  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  controller:  'ct_exotic',  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  controllerAs: 'ct'  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                });  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                angular.module('game').controller('ct_exotic', ['state', 'format', 'visibility', 'upgrade', 'data', 'util', | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  function (state, format, visibility, upgrade, data, util) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    let ct = this;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    ct.state = state;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    ct.data = data;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    ct.util = util;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    ct.format = format;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    26
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                    ct.infuse = {}; | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                    /* Exotic production is a function of the different resources of each  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    element. Additionally, multi-element molecules count double, once for  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    each participating element. */  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    ct.exoticProduction = function(element) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                      let production = {}; | 
            
            
                                                                        
                            
            
                                    
            
            
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                      let exoticResource = data.elements[element].exotic;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                      production[exoticResource] = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      for (let resource of data.elements[element].includes) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        if (!state.player.resources[resource].unlocked) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                          continue;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        for (let elem in data.resources[resource].elements) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    40
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                          let numberAtoms = data.resources[resource].elements[elem];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    41
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                          let prod = prestigeFormula((state.player.statistics.exotic_run[elem][resource] || 0)*numberAtoms);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                          let args = { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            production: prod,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            resource: resource  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                          };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                          upgrade.executeAll(data.exotic_upgrades, state.player.exotic_upgrades[elem], ['production', 'exotic'], args);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                          // extract back the value from applying the upgrades  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    51
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                          let newExotic = data.elements[elem].exotic;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                          production[newExotic] = (production[newExotic] || 0) + args.production;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    54
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                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      for (let key in production) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    56
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                        // we adjust the infusion  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        production[key] = Math.floor(production[key]*ct.totalInfuseBoost());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      return production;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    function prestigeFormula(resource){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let sum = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let i = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    66
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                      while(i < data.exotic_ranges.length && resource > data.exotic_ranges[i].top){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    67
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                        sum += data.exotic_ranges[i].max_value;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        i++;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      if(i < data.exotic_ranges.length){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        let L = data.exotic_ranges[i].max_value;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    72
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                        let k = 12/data.exotic_ranges[i].range;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        let x0 = data.exotic_ranges[i].midpoint;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        let sigmoid = Math.pow(Math.E, -k*(resource-x0));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        sum += L/(1+sigmoid);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      return Math.floor(sum);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    81
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                    ct.exoticPrestige = function(index) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    82
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                      let slot = state.player.element_slots[index];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      let production = ct.exoticProduction(slot.element);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    85
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                      for (let key in production) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        util.addResource(state.player, 'dark', key, production[key]);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    89
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                      for(let resource in ct.infuse){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    90
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                        state.player.resources[resource].number -= ct.infuse[resource];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    93
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                      upgrade.resetElement(state.player, slot.element);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    95
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                      // we deactivate reactions and redoxes  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    96
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                      for (let reaction of slot.reactions) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    97
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                        reaction.active = false;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    99
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                    100
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                      for (let redox of slot.redoxes) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    101
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                        redox.active = false;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    102
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                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    103
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                    104
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                      // we cache them in case players want to pick up the same element  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    105
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                      // the cache only lasts the current session  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    106
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                      state.reactionsCache[slot.element] = slot.reactions;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    107
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                      state.redoxesCache[slot.element] = slot.redoxes;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    108
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                    109
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                      state.player.element_slots[index] = null;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    110
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                      state.player.statistics.exotic_run[slot.element] = {}; | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    111
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                    };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    112
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                    113
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                    ct.buyExoticUpgrade = function(name, slot) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    114
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                      let price = data.exotic_upgrades[name].price;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    115
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                      let currency = data.elements[slot.element].exotic;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    116
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                      upgrade.buyUpgrade(state.player,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    117
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                        state.player.exotic_upgrades[slot.element],  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    118
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                        data.exotic_upgrades[name],  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    119
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                        name,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    120
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                        price,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    121
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                        currency);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    122
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                    };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    123
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                    124
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                    ct.setPercentage = function(resource, percentage) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    125
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                      ct.infuse[resource] = Math.floor(state.player.resources[resource].number*(percentage/100));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    126
                 | 
                                    
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                    };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    127
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                    128
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                    ct.fixNumber = function(resource) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    129
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                      ct.infuse[resource] = Math.max(0, Math.min(state.player.resources[resource].number, ct.infuse[resource]));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    130
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                    };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    131
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                    132
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                    /* This function checks that values inserted in the text boxes are  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    133
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                                                     | 
                
                 | 
                    valid numbers */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    134
                 | 
                                    
                                                     | 
                
                 | 
                    ct.isValidInfusion = function() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    135
                 | 
                                    
                                                     | 
                
                 | 
                      let valid = true;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    136
                 | 
                                    
                                                     | 
                
                 | 
                      for(let resource in ct.infuse){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    137
                 | 
                                    
                                                     | 
                
                 | 
                        valid = valid && Number.isFinite(ct.infuse[resource]);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    138
                 | 
                                    
                                                     | 
                
                 | 
                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    139
                 | 
                                    
                                                     | 
                
                 | 
                      return valid;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    140
                 | 
                                    
                                                     | 
                
                 | 
                    };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    141
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    142
                 | 
                                    
                                                     | 
                
                 | 
                    ct.infuseBoost = function(resource) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    143
                 | 
                                    
                                                     | 
                
                 | 
                        let number = Math.min(ct.infuse[resource], state.player.resources[resource].number);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    144
                 | 
                                    
                                                     | 
                
                 | 
                        if(number === 0){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    145
                 | 
                                    
                                                     | 
                
                 | 
                          return 1;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    146
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    147
                 | 
                                    
                                                     | 
                
                 | 
                        // log adds diminishing returns to the infusion  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    148
                 | 
                                    
                                                     | 
                
                 | 
                        return 1 + Math.log(number)/Math.log(1.25)*ct.data.constants.INFUSE_POWER;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    149
                 | 
                                    
                                                     | 
                
                 | 
                    };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    150
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    151
                 | 
                                    
                                                     | 
                
                 | 
                    /* The infusion boosts are multiplicative with respect to each other */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    152
                 | 
                                    
                                                     | 
                
                 | 
                    ct.totalInfuseBoost = function() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    153
                 | 
                                    
                                                     | 
                
                 | 
                      let total = 1;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    154
                 | 
                                    
                                                     | 
                
                 | 
                      for(let resource in ct.infuse){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    155
                 | 
                                    
                                                     | 
                
                 | 
                        total *= ct.infuseBoost(resource);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    156
                 | 
                                    
                                                     | 
                
                 | 
                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    157
                 | 
                                    
                                                     | 
                
                 | 
                      return total;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    158
                 | 
                                    
                                                     | 
                
                 | 
                    };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    159
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    160
                 | 
                                    
                                                     | 
                
                 | 
                    ct.visibleExoticUpgrades = function(slot) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    161
                 | 
                                    
                                                     | 
                
                 | 
                      return visibility.visible(data.exotic_upgrades, isExoticUpgradeVisible, slot);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    162
                 | 
                                    
                                                     | 
                
                 | 
                    };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    163
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    164
                 | 
                                    
                                                     | 
                
                 | 
                    function isExoticUpgradeVisible(name, slot) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    165
                 | 
                                    
                                                     | 
                
                 | 
                      return visibility.isUpgradeVisible(name, slot, data.exotic_upgrades[name]);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    166
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    167
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    168
                 | 
                                    
                                                     | 
                
                 | 
                    ct.visibleSubatomic = function() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    169
                 | 
                                    
                                                     | 
                
                 | 
                      return visibility.visible(data.resources, isSubatomicVisible, '');  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    170
                 | 
                                    
                                                     | 
                
                 | 
                    };  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    171
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    172
                 | 
                                    
                                                     | 
                
                 | 
                    function isSubatomicVisible(name) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    173
                 | 
                                    
                                                     | 
                
                 | 
                      if (!state.player.resources[name].unlocked) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    174
                 | 
                                    
                                                     | 
                
                 | 
                        return false;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    175
                 | 
                                    
                                                     | 
                
                 | 
                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    176
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    177
                 | 
                                    
                                                     | 
                
                 | 
                      if(data.resources[name].type &&  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    178
                 | 
                                    
                                                     | 
                
                 | 
                         data.resources[name].type.indexOf('subatomic') !== -1){ | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    179
                 | 
                                    
                                                     | 
                
                 | 
                          return true;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    180
                 | 
                                    
                                                     | 
                
                 | 
                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    181
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    182
                 | 
                                    
                                                     | 
                
                 | 
                      return false;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    183
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    184
                 | 
                                    
                                                     | 
                
                 | 
                  }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
                | 
                    185
                 | 
                                    
                                                     | 
                
                 | 
                ]);  | 
            
            
                                                        
            
                                    
            
            
                | 
                    186
                 | 
                                    
                                                     | 
                
                 | 
                 |